Skip to main content

Advertisement

Log in

Investigating Potential Relationships Between Adolescents’ Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction

  • Published:
Journal of Science Education and Technology Aims and scope Submit manuscript

Abstract

Virtual presence describes a users’ perception of a virtual reality (VR) environment (VRE), specifically, of their involvement (sense of control within a virtual environment with minimal distractions) and immersion (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual presence is a significant construct as highly immersive VREs have been linked to users reporting memorable and exciting teaching experiences. Prior research has described that adults and children report different levels of presence when subjected to identical VREs, suggesting cognition may play some role in users’ perceptions of presence. According to Piaget, concrete operational development is a watershed moment when adolescents develop the ability to understand abstract concepts and make assessments what is and is not reality. This period in cognitive development may influence children’s and adolescents’ perceptions of presence. This is an exploratory study of seventy-five 6th-grade and seventy-six 9th-grade students who participated in an instructional module about cardiac anatomy and physiology using a 3-D, haptic-enabled, VR technology. When surveyed on their perceptions of virtual presence, there were no reported differences between grade levels. When assessed using a Piagetian inventory of cognitive development, the analyses indicated that the sixth-grade students’ understanding of spatial rotation and angular geometry was positively correlated with the reported perceived control and negatively correlated with distraction. This study suggests that the spatial acuity of younger learners plays an important role when using VR technologies for science learning. This research raises questions about the relevance of users’ cognitive development when using emergent VR technologies in the K–12 science classroom.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2

Similar content being viewed by others

References

  • Armstrong, R. A. (2014). When to use the Bonferroni correction. Ophthalmic & Physiological Optics, 34(5), 502–508.

    Article  Google Scholar 

  • Arsalidou, M., & Pascual-Leone, J. (2016). Constructivist developmental theory is needed in developmental neuroscience. Npj Science of Learning, 1(16016), 1–9.

    Google Scholar 

  • Arsenault, R., & Ware, C. (2004). The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR. Presence, 13(5), 549–559.

    Article  Google Scholar 

  • Hite, R., Childers, G., & Jones, M.G. (2019). Hardware Affordances and Challenges to Produce Presence and Learning in K-20 Science Virtual Reality Environments. In A. Zhang & D. Cristol (Eds.), Handbook of Mobile Teaching and Learning (2nd ed.) (pp. 1-12). Heidelberg, Germany: Springer Nature. https://doi.org/10.1007/978-3-642-41981-2_123-1.

  • Azevedo, R. (2015). Defining and measuring engagement and learning in science: conceptual, theoretical, methodological, and analytical issues. Educational Psychologist, 50(1), 84–94.

    Article  Google Scholar 

  • Bailenson, J. N., Swinth, K., Hoyt, C., Persky, S., Dimov, A., & Blascovich, J. (2005). The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. Presence, 14(4), 279–393.

    Article  Google Scholar 

  • Bailey, J. O., & Bailenson, J. N. (2018). Immersive virtual reality and the developing child. In Cognitive development in digital contexts (pp. 181–200).

    Google Scholar 

  • Bakken, L., Thompson, J., Clark, F. L., Johnson, N., & Dwyer, K. (2001). Making conservationists and classifiers of preoperational fifth-grade children. The Journal of Educational Research, 95(1), 56–61.

    Article  Google Scholar 

  • Baumgartner, T., Speck, D., Wettstein, D., Masnari, O., Beeli, G., & Jäncke, L. (2008). Feeling present in arousing virtual reality worlds: prefrontal brain regions differentially orchestrate presence experience in adults and children. Frontiers in Human Neuroscience, 2(8), 1–8.

    Google Scholar 

  • Bender, D. S., & Milakofsky, L. (1982). College chemistry and Piaget: the relationships of aptitude and achievement measures. Journal of Research in Science Teaching, 19(3), 205–216.

    Article  Google Scholar 

  • Bowman, D. A., & McMahan, R. P. (2007). Virtual reality: how much immersion is enough? Computer, 40(7), 36–43.

    Article  Google Scholar 

  • Bronack, S., Sanders, R., Cheney, A., Riedl, R., Tashner, J., & Matzen, N. (2008). Presence pedagogy: teaching and learning in a 3-D virtual immersive world. International Journal of Teaching and Learning in Higher Education, 20(1), 59–69.

    Google Scholar 

  • Bulu, S. T. (2012). Place presence, social presence, co-presence, and satisfaction in virtual worlds. Computers in Education, 58(1), 154–161.

    Article  Google Scholar 

  • Casey, B. J., Giedd, J. N., & Thomas, K. M. (2000). Structural and functional brain development and its relation to cognitive development. Biological Psychology, 54(1-3), 241–257.

    Article  Google Scholar 

  • Casey, B. J., Galvan, A., & Hare, T. A. (2005). Changes in cerebral functional organization during cognitive development. Current Opinion in Neurobiology, 15(2), 239–244.

    Article  Google Scholar 

  • Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving presence theory through experiential design. Presence Teleoperators and Virtual Environments, 17(4), 405–413.

    Article  Google Scholar 

  • Childers, G., & Jones, M. G. (2015). Students as virtual scientists: an exploration of students' and teachers' perceived realness of a remote electron microscopy investigation. International Journal of Science Education, 37(15), 2433–2452.

    Article  Google Scholar 

  • Childers, G., Hite, R., Jones, M. G. (2018). Validating 3D, haptic-enabled virtual reality presence questionnaire. Manuscript under preparation.

  • Cole, M., Cohen, C., Wilhelm, J., & Lindell, R. (2018). Spatial thinking in astronomy education research. Physical Review Physics Education Research, 14(1), 010139.1–010139.27.

    Article  Google Scholar 

  • Coleman, S. L., & Gotch, A. J. (1998). Spatial perception skills of chemistry students. Journal of Chemical Education, 75(2), 206–209.

    Article  Google Scholar 

  • Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers in Education, 59(2), 661–686.

    Article  Google Scholar 

  • Dalgarno, B., & Lee, M. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32.

    Article  Google Scholar 

  • Dünser, A., Steinbügl, K., Kaufmann, H., & Glück, J. (2006). Virtual and augmented reality as spatial ability training tools. In Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on computer-human interaction: design centered HCI (pp. 125–132). ACM.

  • Devon, R., Engel, R., & Turner, G. (1998). The effects of spatial visualization skill training on gender and retention in engineering. Journal of Women and Minorities in Science and Engineering, 4(4), 371–380.

    Article  Google Scholar 

  • Eriksson, U., Linder, C., Airey, J., & Redfors, A. (2014). Who needs 3-D when the universe is flat? Science Education, 98(3), 412–442.

    Article  Google Scholar 

  • Fowler, C. (2015). Virtual reality and learning: where is the pedagogy? British Journal of Educational Technology, 46(2), 412–422.

    Article  Google Scholar 

  • Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999). Effects of sensory information and prior experience on direct subjective ratings of presence. Presence Teleoperators and Virtual Environments, 8(1), 1–13.

    Article  Google Scholar 

  • Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. Paper presented at the meeting of eLearning & Software for Education (eLSE) conference, Bucharest, Romania.

    Google Scholar 

  • Furth, H. G. (1970). Inventory of Piaget's developmental tasks. ETS m 1979.

  • Fuster, J. M. (2008). Anatomy of the prefrontal cortex. In The prefrontal cortex. New York: Academic Press.

    Chapter  Google Scholar 

  • Graesser, A. C., D'Mello, S. K., & Strain, A. (2014). Emotions in advanced learning technologies. In R. Pekrun & L. Linnenbrink-Garcia (Eds.), Handbook of emotions and education (pp. 473–493). New York: Taylor & Francis.

    Google Scholar 

  • Held, R., & Durlach, N. (1992). Telepresence. Presence Teleoperators and Virtual Environments, 1(1), 109–112.

    Article  Google Scholar 

  • Hite, R. (2016a). Perceptions of Virtual Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction (Doctoral dissertation). Retrieved from http://www.lib.ncsu.edu/resolver/1840.16/10986.

  • Hite, R. (2016b). Learning in the digital age: a review of the research on innovative technologies. Sunnyvale, CA: zSpace. Retrieved from: http://info.zspace.com/research-on-edtech.

  • HsiuMei, H., & ShuSheng, L. (2011). Applying situated learning in a virtual reality system to enhance learning motivation. International Journal of Information and Education Technology, 1(4), 298–302.

    Google Scholar 

  • Introducing the zSpace® 200. (2013). Retrieved from http://3-Dims.de/001_PDF/zSpace_200-TechSpecs_0829.pdf

  • Jayaram, S., Vance, J., Gadh, R., Jayaram, U., & Srinivasan, H. (2001). Assessment of VR technology and its applications to engineering problems. Journal of Computing and Information Science in Engineering, 1(1), 72–83.

    Article  Google Scholar 

  • Johnson, M. H., & de Haan, M. (2015). Developmental cognitive neuroscience: an introduction (4th ed.). West Sussex: John Wiley & Sons, Ltd..

    Google Scholar 

  • Jones, M. G., & Minogue, J. (2006). Haptics in education: exploring an untapped sensory modality. Review of Educational Research, 76(3), 317–348.

    Article  Google Scholar 

  • Jones, M. G., Andre, T., Kubasko, D., Bokinsky, A., Tretter, T., Negishi, A., & Superfine, R. (2004). Remote atomic force microscopy of microscopic organisms: technological innovations for hands-on science with middle and high school students. Science Education, 88, 55–71.

    Article  Google Scholar 

  • Jones, M. G., Childers, G., Emig, B., Chevrier, J., Hong, T., Stevens, V., & List, J. (2014). The efficacy of haptic simulations to teach students with visual impairments about temperature and pressure. Journal of Visual Impairment & Blindness, 108(1), 55–61.

    Article  Google Scholar 

  • Jones, M. G., Hite, R., Childers, G., Corin, E., Pereyra, M., & Chesnutt, K. (2016). Perceptions of presence in 3-D, haptic-enabled, virtual reality instruction. International Journal of Education and Information Technologies, 10, 73–81.

    Google Scholar 

  • LaViola, J. J., Jr. (2008). Bringing VR and spatial 3-D interaction to the masses through video games. IEEE Computer Graphics and Applications, 28(5), 10–15.

    Article  Google Scholar 

  • Ling, Y., Nefs, H. T., Brinkman, W., Qu, C., & Heynderickx, I. (2013). The relationship between individual characteristics and experienced presence. Computers in Human Behavior, 29(4), 1519–1530.

    Article  Google Scholar 

  • Linn, M. C., & Petersen, A. C. (1986). A meta-analysis of gender differences in spatial ability: implications for mathematics and science achievement. In The psychology of gender: advances through meta-analysis (pp. 67–101).

    Google Scholar 

  • Lombard, M., & Ditton, T. (1997). At the heart of it all: the concept of presence. Journal of Computer-Mediated Communication, 3(2) Retrieved from http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.1997.tb00072.x/full. Accessed 7 Jan 2019

  • Lourenço, O., & Machado, A. (1996). In defense of Piaget's theory: a reply to 10 common criticisms. Psychological Review, 103(1), 143–164.

    Article  Google Scholar 

  • Mantovani, F. (2001). 12 VR learning: potential and challenges for the use of 3-D environments in education and training. Towards cyberpsychology: mind, cognition, and society in the Internet age, 2(Introduction), 207.

    Google Scholar 

  • McCreery, M. P., Schrader, P. G., Krach, S. K., & Boone, R. (2013). A sense of self: the role of presence in virtual environments. Computers in Human Behavior, 29(4), 1635–1640.

    Article  Google Scholar 

  • Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: a meta-analysis. Computers in Education, 70, 29–40.

    Article  Google Scholar 

  • Mervis, C. B., Robinson, B. F., & Pani, J. R. (1999). Visuospatial construction. American Journal of Human Genetics, 65(5), 1222–1229.

    Article  Google Scholar 

  • Mestre, D. R. (2015). Proceedings from SPIE: on the usefulness of the concepts of presence in virtual reality applications. San Francisco: Society of Photo-Optical Instrumentation Engineers (SPIE).

    Google Scholar 

  • Miller, E. K., & Cohen, J. D. (2001). An integrative theory of prefrontal cortex function. Annual Review of Neuroscience, 24(1), 167–202.

    Article  Google Scholar 

  • Mintz, R., Litvak, S., & Yair, Y. (2001). 3D-virtual reality in science education: an implication for astronomy teaching. Journal of Computers in Mathematics and Science Teaching, 20(3), 293–305.

    Google Scholar 

  • Montealegre, R. (2016). Controversias Piaget-Vygotski en psicología del desarrollo/Piaget- Vygotsky controversies in developmental psychology. Acta Colombiana de Psicología, 19(1), 284–296.

    Google Scholar 

  • Mueller, U., & Ten Eycke, K. (2015). Piagetian theory. In R. Gunstone (Ed.), Encyclopedia of science education. Retrieved from. https://doi.org/10.1007/978-94-007-2150-0_127.

    Chapter  Google Scholar 

  • Nordahl, R., & Korsgaard, D. (2010). Distraction as a measure of presence: using visual and tactile adjustable distraction as a measure to determine immersive presence of content in mediated environments. Virtual Reality, 14(1), 27–42.

    Article  Google Scholar 

  • Osberg, K. (1997). Spatial cognition in the virtual environment. Technical R-97-18. Seattle: Human Interface Technology Lab Retrieved from: http://www.hitl.washington.edu/publications/r-97-18/. Accessed 7 Jan 2019

  • Papachristos, N. M., Vrellis, I., Natsis, A., & Mikropoulos, T. A. (2014). The role of environment design in an educational multi-user virtual environment. British Journal of Educational Technology, 45(4), 636–646.

    Article  Google Scholar 

  • Park, B., Moreno, R., Seufert, T., & Brüken, R. (2011). Does cognitive load moderate the seductive details effect? A multimedia study. Computers in Human Behavior, 27(1), 5–10.

    Article  Google Scholar 

  • Patterson, H. O., & Milakofsky, L. (1980). A paper-and-pencil inventory for the assessment of Piaget’s tasks. Applied Psychological Measurement, 4(3), 341–353.

    Article  Google Scholar 

  • Piaget, J. J. (1962). The stages of the intellectual development of the child. Bulletin of the Menninger Clinic, 26, 120.

    Google Scholar 

  • Piaget, J. (1971). The theory of stages in cognitive development. In D. Green, M. Ford, & G. Flamer (Eds.), Measurement and Piaget (pp. 1–11). New York: McGraw-Hill.

    Google Scholar 

  • Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.

    Article  Google Scholar 

  • Riley, N. J. (1989). Piagetian cognitive functioning in students with learning disabilities. Journal of Learning Disabilities, 22(7), 444–451.

    Article  Google Scholar 

  • Rizzo, A. A., Buckwalter, J. G., Neumann, U., Kesselman, C., Thiebaux, M., Larson, P., & van Rooyen, A. (1998). The virtual reality mental rotation spatial skills project. CyberPsychology and Behaviour, 1(2), 113–120.

    Article  Google Scholar 

  • Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., & Barnes, C. (1999). Learning and building together in an immersive virtual world. Presence Teleoperators and Virtual Environments, 8(3), 247–263.

    Article  Google Scholar 

  • Sackur, J., & Dehaene, S. (2009). The cognitive architecture for chaining of two mental operations. Cognition, 111(2), 187–211.

    Article  Google Scholar 

  • Sampaio, A. Z., Ferreira, M. M., Rosário, D. P., & Martins, O. P. (2010). 3-D and VR models in civil engineering education: construction, rehabilitation and maintenance. Automation in Construction, 19(7), 819–828.

    Article  Google Scholar 

  • Satoshi, T. (2008). The prefrontal cortex: functional neural development during early childhood. The Neuroscientist, 14(4), 345–358.

    Article  Google Scholar 

  • Schrader, C., & Bastiaens, T. (2012). Relations between the tendency to invest in virtual presence, actual virtual presence, and learning outcomes in educational computer games. International Journal of Human Computer Interaction, 28(12), 775–783.

    Article  Google Scholar 

  • Seo, J., & Kim, G. J. (2002). Design for presence: a structured approach to virtual reality system design. Presence Teleoperators and Virtual Environments, 11(4), 378–403.

    Article  Google Scholar 

  • Sharar, S. R., Carrougher, G. J., Nakamura, D., Hoffman, H. G., Blough, D. K., & Patterson, D. R. (2007). Factors influencing the efficacy of virtual reality distraction analgesia during postburn physical therapy: preliminary results from 3 ongoing studies. Archives of Physical Medicine and Rehabilitation, 88(12), S43–S49.

    Article  Google Scholar 

  • Sheridan, T. B. (1992). Musings on telepresence and virtual presence. Presence Teleoperators and Virtual Environments, 1(1), 120–125.

    Article  Google Scholar 

  • Shin, D. (2018). Empathy and embodied experience in virtual environment: to what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior, 78, 64–73.

    Article  Google Scholar 

  • Siegler, R. S. (2016). Continuity and change in the field of cognitive development and in the perspectives of one cognitive developmentalist. Child Development Perspectives, 10(2), 128–133.

    Article  Google Scholar 

  • Simons, J. S., Henson, R. N., Gilbert, S. J., & Fletcher, P. C. (2008). Separable forms of reality monitoring supported by anterior prefrontal cortex. Journal of Cognitive Neuroscience, 20(3), 447–457.

    Article  Google Scholar 

  • Siriarava, P., & Ang, C. S. (2012). Age differences in the perception of social presence in the use of 3-D virtual world for social interaction. Interacting with Computers, 24(4), 280–291.

    Article  Google Scholar 

  • Slater, M. (1999). Measuring presence: a response to the Witmer and Singer presence questionnaire. Presence Teleoperators and Virtual Environments, 8(5), 560–565.

    Article  Google Scholar 

  • Slater, M. (2004). How colorful was your day? Why questionnaires cannot assess presence in virtual environments. Presence Teleoperators and Virtual Environments, 13(4), 484–493.

    Article  Google Scholar 

  • Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society of London, 364(1535), 3549–3557.

    Article  Google Scholar 

  • Slater, M., & Garau, M. (2007). The use of questionnaire data in presence studies: do not seriously Likert. Presence Teleoperators and Virtual Environments, 16(4), 447–456.

    Article  Google Scholar 

  • Slater, M., & Steed, A. (2000). A virtual presence counter. Presence, 9(5), 413–434.

    Article  Google Scholar 

  • Slater, M., Steed, A., McCarthy, J., & Maringelli, F. (1998). The influence of body movement on subjective presence in virtual environments. The Journal of the Human Factors and Ergonomics Society, 40(3), 469–477.

    Article  Google Scholar 

  • Sorby, S. A. (2009). Educational research in developing 3-D spatial skills for engineering students. International Journal of Science Education, 31(3), 459–480.

    Article  Google Scholar 

  • Southwell, L. (1998). Piagetian techniques in school psychological assessment. GSU Educational Forum, 4(1), 1–7.

    Google Scholar 

  • Spronk, M., & Jonkman, L. M. (2012). Electrophysiological evidence for different effects of working memory load on interference control in adolescents than adults. International Journal of Psychophysiology, 83(1), 24–35.

    Article  Google Scholar 

  • Stone, R. (2009). Serious games: virtual reality’s second coming? Virtual Reality, 13(1), 1–2.

    Article  Google Scholar 

  • Swaak, J., & de Jong, T. (2001). Learner vs. system control in using online support for simulation-based discovery learning. Learning Environments Research, 4(3), 217–241.

    Article  Google Scholar 

  • Tanaka, N. (2004). Virtual reality environment design of managing both presence and virtual reality sickness. Journal of Physiological Anthropology and Applied Human Science, 23(6), 313–317.

    Article  Google Scholar 

  • Thacker, P. D. (2003). Fake worlds offer real medicine virtual reality finding a role in treatment and training. JAMA, 290(16), 2107–2112.

    Article  Google Scholar 

  • Tromp, J. G., Steed, A., & Wilson, J. R. (2003). Systematic usability evaluation and design issues for collaborative virtual environments. Presence Teleoperators and Virtual Environments, 12(3), 241–267.

    Article  Google Scholar 

  • Uchiyama, K., & Funahashi, K. (2013). Tablet VR-learning system: chemical laboratory experience system. In IEEE. Paper presented at International Conference on Signal-Image Technology & Internet-Based Systems, Kyoto Japan (pp. 416–423).

    Google Scholar 

  • Vasquez, E., Nagendran, A., Welch, G. F., Marino, M. T., Hughes, D. E., Koch, A., & Delisio, L. (2015). Virtual learning environments for students with disabilities: a review and analysis of the empirical literature and two case studies. Rural Special Education Quarterly, 34(3), 26–32.

    Article  Google Scholar 

  • Virvou, M., & Katsionis, G. (2008). On the usability and likeability of virtual reality games for education: the case of VR-ENGAGE. Computers in Education, 50(1), 154–178.

    Article  Google Scholar 

  • Wadsworth, B. J. (1996). Piaget’s theory of cognitive and affective development (5th ed.). New York: Longman.

    Google Scholar 

  • Wallace, S., Parsons, S., & Bailey, A. (2017). Self-reported sense of presence and responses to social stimuli by adolescents with autism spectrum disorder in a collaborative virtual reality environment. Journal of Intellectual & Developmental Disability, 42(2), 131–141.

    Article  Google Scholar 

  • Wallach, H. S., Safir, M. P., & Samana, R. (2010). Personality variables and presence. Virtual Reality, 14(1), 3–13.

    Article  Google Scholar 

  • Wann, J., & Mon-Williams, M. (1996). What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments. International Journal of Human-Computer Studies, 44(6), 829–847.

    Article  Google Scholar 

  • Ware, C., & Rose, J. (1999). Rotating virtual objects with real handles. ACM Transactions on Applied Perception (TAP), 6, 162–180.

    Google Scholar 

  • Weir, P., Sandor, C., Swoboda, M., Nguyen, T., Eck, U., Reitmayr, G., & Day, A. (2013). Burnar: involuntary heat sensations in augmented reality. IEEE, 43–46.

  • Whitelock, D., Romano, D., Jelfs, A., & Brna, P. (2000). Perfect presence: what does this mean for the design of virtual learning environments? Education and Information Technologies, 5(4), 277–289.

    Article  Google Scholar 

  • Wiebe, E. N., Minogue, J., Jones, M. G., Cowley, J., & Krebs, D. (2009). Haptic feedback and students’ learning about levers: unraveling the effects of simulated touch. Computers & Education, 53(3), 667–676.

    Article  Google Scholar 

  • Witmer, B. G., & Singer, M. J. (1994). Measuring immersion in virtual environments. (ARI technical report 1014). Alexandria: U.S. Army Research Institute for the Behavioral and Social Sciences.

    Google Scholar 

  • Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: a presence questionnaire. Presence Teleoperators and Virtual Environments, 7(3), 225–240.

    Article  Google Scholar 

  • Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005). The factor structure of the presence questionnaire. Presence Teleoperators and Virtual Environments, 14(3), 298–312.

    Article  Google Scholar 

  • Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Education & Psychology, 105(2), 249–265.

    Article  Google Scholar 

  • Zeltzer, D. (1992). Autonomy, interaction and presence. Presence Teleoperators and Virtual Environments, 1(1), 127–132.

    Article  Google Scholar 

  • zSpace®. (2016a). VRE representation of the human heart on zSpace® [photograph]. Licensed under Creative Commons Attribution-Share Alike 4.0 International license on Wikipedia.com Retrieved from https://upload.wikimedia.org/wikipedia/commons/1/14/Vr-lab-video-shot.jpg. Accessed 7 Jan 2019

  • zSpace®. (2016b). zSpace 200 technical specifications. Retrieved from https://support.zspace.com/hc/en-us/articles/204780725-zSpace-200-technical-specifications. Accessed 7 Jan 2019

  • Zudilova-Seinstra, E., Adriaansen, T., & van Liere, R. (2009). Trends in interactive visualization: state-of-the-art survey, book series: advanced information and knowledge processing. London: Springer-Verlag.

    Google Scholar 

Download references

Acknowledgements

The authors would like to thank the Friday Institute for Educational Innovation for their contribution of resources and materials to this research and the North Carolina State University College of Education for providing financial support through a Dissertation Support Grant.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to R. L. Hite.

Ethics declarations

Conflict of Interest

Authors Hite and Jones have received prior travel support (less than $1000 per year) and consulted (less than $2000 total) for the zSpace company.

Ethical Approval

All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research committee and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.

Informed Consent

Informed consent was obtained from all individual participants included in the study.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Appendix

Appendix

figure afigure afigure a

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Hite, R.L., Jones, M.G., Childers, G.M. et al. Investigating Potential Relationships Between Adolescents’ Cognitive Development and Perceptions of Presence in 3-D, Haptic-Enabled, Virtual Reality Science Instruction. J Sci Educ Technol 28, 265–284 (2019). https://doi.org/10.1007/s10956-018-9764-y

Download citation

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10956-018-9764-y

Keywords

Navigation